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Text File  |  1997-08-31  |  4KB  |  125 lines

  1. REM OSSI-DK LEVEL 1 by //\\ndree
  2.  
  3. SET_GENERATE_SPEED(600)
  4.  
  5. MAX_CREATURES(ALL_PLAYERS,20)
  6.  
  7. START_MONEY(ALL_PLAYERS,10000)
  8.  
  9. COMPUTER_PLAYER(PLAYER1,0)
  10.  
  11. SET_COMPUTER_PROCESS(PLAYER1,"DIG TO CLOSE GOLD",0,30000,500,1,47)
  12. SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR NEUTRAL PLACES",1000,0,0,0,30000)
  13.  
  14.  
  15. ADD_CREATURE_TO_POOL(TROLL,16)
  16. ADD_CREATURE_TO_POOL(SORCEROR,8)
  17. ADD_CREATURE_TO_POOL(BILE_DEMON,6)
  18. ADD_CREATURE_TO_POOL(DARK_MISTRESS,4)
  19. ADD_CREATURE_TO_POOL(VAMPIRE,4)
  20. ADD_CREATURE_TO_POOL(DRAGON,6)
  21. ADD_CREATURE_TO_POOL(HELL_HOUND,12)
  22. ADD_CREATURE_TO_POOL(ORC,10)
  23. ADD_CREATURE_TO_POOL(TENTACLE,4)
  24. ADD_CREATURE_TO_POOL(FLY,6)
  25. ADD_CREATURE_TO_POOL(BUG,10)
  26. ADD_CREATURE_TO_POOL(SPIDER,6)
  27. ADD_CREATURE_TO_POOL(DEMONSPAWN,12)
  28. ADD_CREATURE_TO_POOL(SKELETON,8)
  29.  
  30.  
  31. CREATURE_AVAILABLE(ALL_PLAYERS, TROLL,1,1)
  32. CREATURE_AVAILABLE(PLAYER0, SORCEROR,1,1)
  33. CREATURE_AVAILABLE(PLAYER0, BILE_DEMON,1,1)
  34. CREATURE_AVAILABLE(PLAYER0, DARK_MISTRESS,1,1)
  35. CREATURE_AVAILABLE(PLAYER1, VAMPIRE,1,1)
  36. CREATURE_AVAILABLE(PLAYER1, DRAGON,1,1)
  37. CREATURE_AVAILABLE(PLAYER1, HELL_HOUND,1,1)
  38. CREATURE_AVAILABLE(PLAYER0, ORC,1,1)
  39. CREATURE_AVAILABLE(PLAYER0, TENTACLE,1,1)
  40. CREATURE_AVAILABLE(PLAYER1, FLY,1,1)
  41. CREATURE_AVAILABLE(PLAYER1, BUG,1,1)
  42. CREATURE_AVAILABLE(PLAYER0, DEMONSPAWN,1,1)
  43. CREATURE_AVAILABLE(PLAYER0, SPIDER,1,1)
  44. CREATURE_AVAILABLE(PLAYER1, SKELETON,1,1)
  45.  
  46.  
  47. ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
  48. ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
  49. ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
  50. ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
  51. ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
  52. ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
  53. ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0)
  54. ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
  55. ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
  56. ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
  57. ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
  58. ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
  59. ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
  60. ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
  61.         
  62.        
  63. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
  64. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
  65. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
  66. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,1)
  67. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
  68. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
  69. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
  70. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
  71. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
  72. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
  73. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
  74. MAGIC_AVAILABLE(PLAYER1,POWER_DISEASE,1,0)
  75. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
  76. MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
  77. MAGIC_AVAILABLE(PLAYER0,POWER_DESTROY_WALLS,1,0)
  78. MAGIC_AVAILABLE(PLAYER0,POWER_ARMAGEDDON,1,0)
  79.  
  80.  
  81. DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,1)
  82. DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,1)
  83. DOOR_AVAILABLE(PLAYER0,STEEL,1,1)
  84. DOOR_AVAILABLE(PLAYER1,MAGIC,1,1)
  85.  
  86.  
  87. TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,1)
  88. TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,1)
  89. TRAP_AVAILABLE(PLAYER1,LAVA,1,1)
  90. TRAP_AVAILABLE(PLAYER0,BOULDER,1,1)
  91. TRAP_AVAILABLE(PLAYER1,LIGHTNING,1,1)
  92. TRAP_AVAILABLE(PLAYER0,WORD_OF_POWER,1,1)
  93.  
  94. rem Not need?
  95. rem CREATE_TEXT(0,131"YOUR MISSION HERE IS TO DESTROY THE KNIGHT'S & ENEMY KEEPER DUNGEON.")
  96. rem CREATE_TEXT(1,74"O.K. ! NOW DESTROYED THE ENEMY KEEPER DUNGEON.")
  97.  
  98. DISPLAY_OBJECTIVE(131,PLAYER0)
  99.  
  100. CREATE_PARTY(KNIGHT_P)
  101. ADD_TO_PARTY(KNIGHT_P,BARBARIAN,4,300,ATTACK_DUNGEON_HEART,0)
  102. ADD_TO_PARTY(KNIGHT_P,BARBARIAN,4,300,ATTACK_DUNGEON_HEART,0)
  103. ADD_TO_PARTY(KNIGHT_P,WITCH,5,300,ATTACK_DUNGEON_HEART,0)
  104. ADD_TO_PARTY(KNIGHT_P,KNIGHT,6,300,ATTACK_DUNGEON_HEART,0)
  105.  
  106.  
  107. IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
  108.         DISPLAY_OBJECTIVE(74,PLAYER0)
  109.         ADD_PARTY_TO_LEVEL(PLAYER_GOOD,KNIGHT_P,1,1)
  110.  
  111. ENDIF
  112.  
  113.  
  114. IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
  115.         IF(PLAYER1,DUNGEON_DESTROYED == 1)
  116.                 WIN_GAME
  117.     ENDIF
  118. ENDIF
  119.  
  120.  
  121. IF(PLAYER0,DUNGEON_DESTROYED == 1)
  122.     LOSE_GAME
  123. ENDIF
  124.  
  125.