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Level Pack 10
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Level Pack 10.iso
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Maps
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MAP00001.TXT
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1997-08-31
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4KB
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125 lines
REM OSSI-DK LEVEL 1 by //\\ndree
SET_GENERATE_SPEED(600)
MAX_CREATURES(ALL_PLAYERS,20)
START_MONEY(ALL_PLAYERS,10000)
COMPUTER_PLAYER(PLAYER1,0)
SET_COMPUTER_PROCESS(PLAYER1,"DIG TO CLOSE GOLD",0,30000,500,1,47)
SET_COMPUTER_CHECKS(PLAYER1,"CHECK FOR NEUTRAL PLACES",1000,0,0,0,30000)
ADD_CREATURE_TO_POOL(TROLL,16)
ADD_CREATURE_TO_POOL(SORCEROR,8)
ADD_CREATURE_TO_POOL(BILE_DEMON,6)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,4)
ADD_CREATURE_TO_POOL(VAMPIRE,4)
ADD_CREATURE_TO_POOL(DRAGON,6)
ADD_CREATURE_TO_POOL(HELL_HOUND,12)
ADD_CREATURE_TO_POOL(ORC,10)
ADD_CREATURE_TO_POOL(TENTACLE,4)
ADD_CREATURE_TO_POOL(FLY,6)
ADD_CREATURE_TO_POOL(BUG,10)
ADD_CREATURE_TO_POOL(SPIDER,6)
ADD_CREATURE_TO_POOL(DEMONSPAWN,12)
ADD_CREATURE_TO_POOL(SKELETON,8)
CREATURE_AVAILABLE(ALL_PLAYERS, TROLL,1,1)
CREATURE_AVAILABLE(PLAYER0, SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER0, BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER0, DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER1, VAMPIRE,1,1)
CREATURE_AVAILABLE(PLAYER1, DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER1, HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER0, ORC,1,1)
CREATURE_AVAILABLE(PLAYER0, TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER1, FLY,1,1)
CREATURE_AVAILABLE(PLAYER1, BUG,1,1)
CREATURE_AVAILABLE(PLAYER0, DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER0, SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER1, SKELETON,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER0,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(PLAYER1,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(PLAYER0,POWER_ARMAGEDDON,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,1)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,1)
DOOR_AVAILABLE(PLAYER0,STEEL,1,1)
DOOR_AVAILABLE(PLAYER1,MAGIC,1,1)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,1)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,1)
TRAP_AVAILABLE(PLAYER1,LAVA,1,1)
TRAP_AVAILABLE(PLAYER0,BOULDER,1,1)
TRAP_AVAILABLE(PLAYER1,LIGHTNING,1,1)
TRAP_AVAILABLE(PLAYER0,WORD_OF_POWER,1,1)
rem Not need?
rem CREATE_TEXT(0,131"YOUR MISSION HERE IS TO DESTROY THE KNIGHT'S & ENEMY KEEPER DUNGEON.")
rem CREATE_TEXT(1,74"O.K. ! NOW DESTROYED THE ENEMY KEEPER DUNGEON.")
DISPLAY_OBJECTIVE(131,PLAYER0)
CREATE_PARTY(KNIGHT_P)
ADD_TO_PARTY(KNIGHT_P,BARBARIAN,4,300,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(KNIGHT_P,BARBARIAN,4,300,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(KNIGHT_P,WITCH,5,300,ATTACK_DUNGEON_HEART,0)
ADD_TO_PARTY(KNIGHT_P,KNIGHT,6,300,ATTACK_DUNGEON_HEART,0)
IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
DISPLAY_OBJECTIVE(74,PLAYER0)
ADD_PARTY_TO_LEVEL(PLAYER_GOOD,KNIGHT_P,1,1)
ENDIF
IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
IF(PLAYER1,DUNGEON_DESTROYED == 1)
WIN_GAME
ENDIF
ENDIF
IF(PLAYER0,DUNGEON_DESTROYED == 1)
LOSE_GAME
ENDIF